I am a visual designer who has worked in a wide range of disciplines from print graphics to motion design and visual effects. My work in motion graphics has included show titles and channel branding through to the area I specialized in; the design and creation of fantasy user interfaces for film. Over the years this work has given me the opportunity me to create systems for films as diverse as The Bourne Ultimatum, Tomb Raider, Mission Impossible 3, The Island, Mr and Mrs Smith and many more.

Since then, I have evolved into working on real software, bringing the sensibilities acquired in the graphics and FUI background to bear on interactive projects for applications, experiences and services. A good eye and ability to make unique connections, find new patterns and occasionally daring to throw convention out of the window, whilst still keeping a firm foot on the ground.

Currently based in San Francisco.



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